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The Haunted Cemetery is a medium level dungeon. Enemies and bosses are weaker at first stages but are increasingly stronger after each wave. The dungeon consists of four stages: the Haunted Cemetery, the Gates, the Graves, and the Final Battle. Each stage consists of five rounds against enemies, with the fifth round being a boss encounter.
This dungeon is intended for medium level players (Suggested Level: 15-20). A great dungeon to get spare gear, as the dungeon drops lots of Tier 5 abilities and Tier 9-11 weapons, as well as armor. The dungeon is a major source of Potions of Speed, with up to three potions potentially obtainable in a single run.
Entrances to the Haunted Cemetery are dropped from Headless Horsemen, an uncommon enemy in the Mountains.
The Cemetery Key is available in the Nexus for 50 .
See the Haunted Cemetery Guide for a complete walk-through on the dungeon and all its enemies.
First |
Second |
Third |
Final |
Enemies:Troll Pathfinder |
First Stage Boss:Spawns:
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Enemies:Haunting Spectre Haunting Spectres occasionally go “invisible” and your shots will not damage them. Apparitions are the easiest enemies kill in this area and are a minor threat Possessed ChildBe careful not to stand at the edges where the enemies spawn at the beginning of a wave. Possessed Children can surprise you and deal a heavy blow to you should you be standing exactly where they spawn. If you are unmaxed, this will likely kill you or inflict more than half of your health in damage. This should be focus down first, as they can be a nasty surprise to an unmaxed character. 2 of these will spawn at the boss |
Second Stage Boss:The Ghost Bride is essentially 3 different enemies, as she takes control of the 2 statues in the room. After both statues have been destroyed she will remain damageable until she dies. Note that damaging the other two bosses (Fate and Glory) do NOT account for soul bound damage for the Ghost Bride. Spawns:Fate Glory |
Enemies:The Mages in this round should be targeted first as they heal other enemies in a specific range, as if you don’t, it will be a hard time for you to kill the other enemies with the mages around. Also, don’t stay AFK in this round, as the Archers tend to stick around corners and shotgun you or deal decent damage to you, or the Brawlers/Warriors can come up to you at pretty fast rates. The Brawlers hit hard with a 110 damage shot, and with all 3 shots hitting, it will be a 330 damage shotgun, which can be deadly for a character with low DEF. However, they have a low rate of fire, and won’t be too much of a hassle with proper dodging/speed. |
Third Stage Boss:As withe the other bosses (except Skuld), this guy will spawn at the top of the screen. However he will begin to move about the graveyard with somewhat erratic jumpy movements. This can get very annoying as it can be difficult to hit him between the tombstones. Spawns: Forgotten SoulThe Grave Caretaker spawns these, and they rush at you in an attempt to blow up on top of you. They shoot multiple shots dealing 60 damage, and can be deadly to unmaxed characters. If you get blinded by the Caretaker, don’t freak out. If you continue moving about and shooting him you should be fine. |
Enemies:Zombie Hulk Be careful of this guy’s armor break. It has very short range so be especially careful if you are a melee class. If you get armor broken it is wise to back off for a bit or go focus on some weaker enemies until it wears off.
The Werewolf constantly spawns Werewolf Cubs, and since they drop HP potions quite often, they are a great way to get ready for the final battle. |
Final Stage BossSkuld constantly teleports all over the room, and he is only vulnerable when he is in the center. His shots paralyze, and the giant green shots cause massive damage. Usually when in a group of 5 or so good players, they will all stand in the same spot and just focus all fire at Skuld. This way the fight can finish before the teleporting phase begins Unless you are a maxed character, DO NOT try to solo this. An uncommon but not-unheard-of way to die against Skuld can happen when attempting to grab loot from Skuld too quickly after he is defeated. Wait for the large shots to return and disappear before grabbing your loot, or you could take massive damage from carelessness. Spawns:
Skuld spawns a few of these, and as they are invincible, just avoid them. Note: If they do hit you with all their shots, you will likely die. Blue ZombieThese spawn constantly during the fight with Skuld, and without a piercing weapon, it is very easy to get surrounded by a massive horde of them. |
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