Puppet Master's Theatre (Rev. 46)

Last updated: X.32.7.1
Puppet Master's Theatre
Difficulty: 4Difficulty: 4Difficulty: 4Difficulty: 4

The Puppet Master’s Theatre is a medium to high-level dungeon that is a source of Potions of Attack, the Prism of Dancing Swords, the Harlequin Armor, two pieces of the Court Magician Sorcerer ST Set, and some dungeon-exclusive skins and cloths. The normal enemies in the dungeon are “puppet” versions of the 16 classes and mimic their abilities.

Entrances to the Puppet Master’s Theatre are uncommonly dropped from Leviathans, an enemy found in the Highlands.

This dungeon does not need to be completed to earn the ‘Tunnel Rat’ fame bonus.

The Realm Eye says:
When the Puppet Master was asked to remain in the realm as Oryx’s court jester, he requested that he be granted a theatre to host his plays in.
Oryx eagerly agreed and ordered his minions to begin construction immediately, so a large auditorium and numerous storage rooms were hastily built.
The Puppet Master regularly invites Oryx and his villainous colleagues to the threatre to watch his latest performances.

Key

Theatre Key The Theatre Key is available in the Nexus for 50 Realm Gold.

Guide

See the Puppet Master’s Theatre Guide for a complete walk-through on the dungeon and all its enemies.

Contents


Layout

The dungeon has a procedurally generated layout, consisting of several rectangular rooms separated by destructible brown blocks. Each room consists of wooden floor tiles and simple brown walls. The starting room contains a dark red carpet running from north to south, with four golden figurines on golden floor tiles on both sides of the carpet. The boss room consists of a wooden “stage” near the top, with red curtains at the north end. The “audience area” consists of two types of red carpets.

Dead ends are indicated by one of three ways: a circular room, a room containing Archer Puppets, or a room containing more Priest Puppets and Rogue Puppets than usual rooms (needs confirmation).

Example Layout

Maximum number of Treasure Rooms currently found:

Screenshots

Screenshot 1 Treasure Room The Puppet Master


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Treasure Room

There is a chance that at least one treasure room will appear in a Theatre instance, although this is not guaranteed. An Oryx Puppet miniboss will be encounted in a treasure room. Treasure rooms contain a large T-shaped dark red carpet and some large candelabra near the walls.

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Enemies

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Boss


The Puppet Master is the boss of the Puppet Master’s Theatre and will be encountered in a large rectangular “stage” at the end of the dungeon.

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Treasure Room Boss


The Oryx Puppet is the treasure room boss of the Puppet Master’s Theatre.

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Drops of Interest

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Daily Quests

The Puppet Master’s Theatre is part of the Standard Quest pool from the Tinkerer and has three associated quests, including a scout quest.

Name Description Items Needed Reward
Scout the Theatre Scout the Puppet Master’s Theatre and report back here! Mark of the Puppet Master Potion of AttackPotion of Attack
The Puppet Master Defeat The Puppet Master in the Theatre. Mark of the Puppet MasterMark of the Puppet MasterMark of the Puppet MasterMark of the Puppet Master
Mark of the Puppet MasterMark of the Puppet Master
Quest Chest
To the Mountains! Head to the mountains to take down Oryx’s generals! Mark of SeptaviusMark of LimonMark of GulpordMark of Malphas
Mark of Dr. TerribleMark of Puppet MasterMark of Skuld

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Tips and Strategies

If alone, or with a single friend, and don’t have enough firepower to take out both the Knight and the Wizard that The Puppet Master spawns, it is advised to drag them 5-7 rooms back. Once The Puppet Master has hit the max amount of spawn rates, he will only spawn in the Priests. Once you beat his first phase, The Puppet Master will spawn in roughly four fake versions of himself. These explode after death with paralysis bullets. With lots of DPS, one or multiple of these may activate their self-destruct very quickly after they spawn. The real one will switch between being invulnerable and armored. It is advised to focus the real Puppet Master, as the fake ones also leave multiple Assasin and Rogue Puppets behind; combined with possible paralysis, this could potentially lead to a swift death.

After enough damage is dealt shall The Puppet Master proceed enter phase 3. In this phase, he sits at the top of the room, shooting the same purple armor piercing bullets that do 75 to 85 damage each. He will also be spawning more Priest, Knight, and Wizard Puppets (Note that these are different enemies than those spawned stage 1; therefore, even if you dragged those, these will still spawn!). Beware of any leftover copies being killed and firing their firing shots, since with the now possible Armor Break, you could die before you even know it. You can then slowly take him out if you have enough DPS to counter the Priest Puppets; since these only heal 75 every ~5-10 seconds, this should not be too hard. Dragging each spawn of puppets away a little bit, then shooting The Puppet Master may also prove effective.

For the Treasure Room boss, he isn’t very difficult on range, but if you don’t, he is worth a challenge. They aren’t very rare(about .75 per puppet).On his first phase, standing against the wall above him and slightly to the left (if on 0° rotation) he will not shoot at you. If soloing one, kill his minions first, then circle him to avoid his bombs. Then he’ll go into his artifact phase. He is armored during this phase, so back up and wait for it to end. After this, just finish him off, anyone can do it.

If you can’t complete the boss, looking for treasure rooms might be a better idea, as they are much easier to complete and do not require high DPS.

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History

This dungeon was released in Release 24. It was designed by KoalaP, a former Kabam community manager and designer.

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Trivia

Nearly every environmental sprite in this dungeon is a reused asset:

  • The wooden floors are derived from the Guild Hall.
  • The dark red carpets are derived from the Manor of the Immortals.
  • The destructible brown blocks, brown walls and “fireplaces” are derived from the Snake Pit.
  • The large candelabra in the treasure room and golden figurines in the starting room are derived from the original Lair of Draconis.

This is representative of a trend for later Kabam-era dungeons, which commonly had reused assets due to lacking capable artists on the team.

The only original tiles are the red curtains in the boss room.

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