Untiered Rings (Rev. 137)

Last updated: Exalt Version 1.4.0.0 (Mar 2021)

Untiered Rings are rings obtainable year-round.

Some untiered items have the ST designation in place of UT in the item’s description box, indicating they are a Set Tier item.

For a list of limited rings, see Limited Rings.

Click on the image/name for additional information.

Ring
Tier
Name
Stat Bonus
Effect(s)
Fame Bonus
Feed Power
Corsair Ring
+20 HP
+2 DEF
-
-
50
Spider's Eye Ring
+3 VIT
+3 WIS
On Taking Damage: 5% chance to inflict Red Down Arrow Slowed to enemies within 3 tiles for 3 seconds
Cooldown: 10 seconds
-
110
Snake Eye Ring
+3 ATT
+3 SPD
On Ability Use: Green Up Arrow Speedy for 2 seconds
Cooldown: 5 seconds
-
110
Crystal Bone Ring
+3 DEX
+3 WIS
-
-
150
Candy Ring
+10 VIT
+10 SPD
-100 MP
-10 WIS
-
-
400
Fairy Ring
+2 SPD
+2 DEX
+2 VIT
+2 WIS
-
2%
200
Coral Ring
+75 MP
+5 SPD
+5 WIS
-
3%
350
Captain's Ring
+40 HP
+3 ATT
+3 DEX
-
3%
400
Ring of Divine Faith
+5 VIT
+5 WIS
-
3%
400
Amulet of Dispersion
+30 HP
+30 MP
+1 ATT
+1 DEF
+1 SPD
+1 DEX
+1 VIT
+1 WIS
-
3%
500
Ring of Decades
+190 HP
-
5%
350
Experimental Ring
+60 HP
+60 MP
+4 DEF
+4 VIT
-
5%
500
Locked Reactor
-
Proc: Restores 150 HP when taking damage when below 300 HP.
Cooldown: 60s
5%
850
Esben's Wedding Ring
+60 HP
+60 MP
+10 ATT
-5 DEF
-
6%
800
Ring of the Sphinx
+100 MP
+4 DEX
+4 WIS
-
6%
800
Ring of the Nile
+60 HP
+60 MP
+4 SPD
+4 DEX
-
6%
800
Ring of the Pyramid
+100 HP
+4 ATT
+4 DEF
-
6%
800
Enchanted Ice Shard
+100 MP
+4 DEX
+4 WIS
-
6%
800
Ring of the Northern Light
+60 HP
+60 MP
+4 SPD
+4 DEX
-
6%
800
Frimarra
+100 HP
+4 ATT
+4 DEF
-
6%
800
Crystallised Mist
+60 HP
+6 DEF
+8 SPD
On Taking Damage: Invisible for 8 seconds
Damage Threshold: Damage ≥ 70
Cooldown: 45 seconds
6%
850
E.Y.E.
+70 HP
+70 MP
+5 VIT
+5 DEF
On Hit: Retaliates with a psychic attack
6%
950
Magical Lodestone
+6 ATT
+6 DEF
+6 SPD
+6 DEX
-
7%
1,000
Bloodshed Ring
+100 HP
+5 DEF
+5 WIS
-
7%
1,000
Sourcestone
+110 HP
+110 MP
+6 SPD
-
7%
1,000
Bracer of the Guardian
+60 HP
+60 MP
+6 ATT
+6 DEF
-
7%
1,000
The Twilight Gemstone
+110 MP
+6 DEF
+6 SPD
-
7%
1,200
The Forgotten Crown
+110 HP
+6 ATT
+6 DEX
-
7%
1,400
Chancellor's Cranium
+3 DEX
+6 DEF
+120 HP
On Taking Damage: Shots above 50 damage summon a following cranium which deals 150 damage every 0.2 seconds for 5 seconds and zaps enemies in a radius of 6 squares
Cooldown: 5 seconds
8%
1,000
Collector's Monocle
+140 HP
+8 ATT
On Shoot: ATT^ ATT boost (+12 ATT) on self for 4 second if the user is Invisible.
Cooldown: 1.4 seconds
8%
1,000
Divine Coronation
+90 HP
+40 MP
+8 DEX
+5 DEF
-
8%
1,000
Battalion Banner
+90 HP
+4 SPD
+4 DEX
On Ability Use: Summons a banner which deals 400-600 damage each second within 6 tiles and grants Sword Damaging to players within 3 tiles
Duration: 4 seconds
Cooldown: 10 seconds
8%
1,000
Exalted God's Horn
+140 HP
+5 DEF
Mad God’s Hubris: DEX^ DEX boost (+10 DEX) while attacking if your health is above 90% Max HP
8%
1,000
Omnipotence Ring
+80 HP
+80 MP
+4 ATT
+4 DEF
+4 SPD
+4 DEX
+4 VIT
+4 WIS
-
8%
1,500


Set Tiered

Ring
Tier
Name
Stat Bonus
Effect(s)
Fame Bonus
Feed Power
First Mate's Hook
+10 HP
+1 ATT
+1 DEX
-
4%
250
Ring of the Covetous Heart
+15 HP
+50 MP
+5 ATT
+8 WIS
-
4%
400
Geb's Ring of Wisdom
+25 HP
+25 MP
+5 VIT
+10 WIS
-
4%
400
Akuma's Tear
+30 HP
+40 MP
+3 DEX
-
4%
400
Spectral Ring of Horrors
+50 MP
+2 SPD
+2 VIT
+2 WIS
+2 DEX
+3 DEF
-
4%
500
Ring of Pure Wishes
+45 HP
+45 MP
+8 DEF
-
4%
500
The Forgotten Ring
+75 MP
+7 DEF
+6 DEX
-
4%
500
Honey Circlet
+80 HP
+4 ATT
+4 SPD
-
4%
500
Ring of Pagan Favor
+60 HP
+5 DEF
-5 VIT
+5 WIS
-
4%
500
Heavenly Magatama
+80 HP
+5 VIT
+5 SPD
-
4%
550
Ruthven's Rosary
+80 HP
+5 WIS
+5 VIT
Effect: Increases the power of the Hallowed Hide if worn in conjunction
4%
550
Amulet of Drakefyre
+115 HP
+5 SPD
-
4%
600
Horrific Claws
+40 HP
+50 MP
+5 ATT
+5 SPD
-3 DEX
-
4%
600
Revenant Ring
+50 HP
+3 ATT
+9 VIT
-
4%
600
Chrysanthemum Corsage
+70 MP
+5 SPD
+7 DEX
-
4%
600
Pernicious Peridot
+150 HP
-5 SPD
-
4%
600
Aquamarine Amulet
+5 DEF
+5 VIT
+50 HP
Effect: Increases the power of the Embellished Quiver if worn in conjunction
4%
600
Interregnum
+75 HP
+5 ATT
+5 VIT
-
4%
650
Hivemind Circlet
+100 MP
+5 ATT
+5 WIS
-2 VIT
-
4%
650
Bloodstone Ring
+120 HP
+4 DEF
-
4%
650
Traveler's Trinket
+70 HP
+3 ATT
+3 SPD
-
4%
650
Rusty Cuffs
+70 HP
+5 DEF
+5 SPD
-
4%
700
Ring of the Inferno
+75 MP
+3 DEF
+4 SPD
+4 ATT
-
4%
750
Radiant Heart
+100 HP
+5 ATT
-
4%
750
Imperial Keepsake
+55 HP
+8 SPD
-
4%
750
Performer's Hat
+70 HP
+4 WIS
+4 DEX
On Taking Damage: 15% chance to spawn a decoy rabbit for five seconds.
Cooldown: 20 seconds

On Taking Damage: 15% chance to spawn a dove to aid you in combat for five seconds.
Dove Combat: 200 damage every 0.5 seconds, within five tiles.
Cooldown: 20 seconds
4%
750
C.O.N.T.R.O.L.L.E.R.
+50 HP
+30 MP
+5 DEF
+5 SPD
-
4%
800
Heavenly Halo
+70 HP
+50 MP
+6 WIS
Effect: Increases the power of the Angel’s Fanfare if worn in conjunction
4%
800
Regal Ring
+1 DEX
-
5%
0
Omni-Impotence Ring
-80 HP
-80 MP
-4 ATT
-4 DEF
-4 SPD
-4 DEX
-4 VIT
-4 WIS
-
5%
500
Cuband
ST
Soulbound
+80 HP
+5 DEX
On Shoot: Restores 100 HP while In Combat.
Cooldown: 20 seconds
5%
600
Alien Core: Corrosion
-
Alien Catalyst: Gain strength based on the amount of Alien Gear you wear.

On Taking Damage: 10% chance to throw poison.
Impact Damage: 50
Total Damage: 1500
Duration: 4.5 seconds
Cooldown: 10 seconds
6%
750
Alien Core: Dark Matter
-
Alien Catalyst: Gain strength based on the amount of Alien Gear you wear.

On Taking Damage: 10% chance to Break the armor of surrounding enemies (2.5 radius) for 4 seconds.
Cooldown: 10 seconds
6%
750
Alien Core: Power
-
Alien Catalyst: Gain strength based on the amount of Alien Gear you wear.

On Taking Damage: 10% chance to paralyze surrounding (3.5 radius) enemies for 4 seconds.
Cooldown: 10 seconds
6%
750
Alien Core: Warp
-
Alien Catalyst: Gain strength based on the amount of Alien Gear you wear.

On Taking Damage: 10% chance to create a decoy.
Cooldown: 10 seconds
6%
750
Gjallarhorn
ST
Soulbound
+60 HP
+4 ATT
With Dalvar’s Battle Axe: Red Sword Berserk for 4 seconds on ability use
Cooldown: 7 seconds

On Shoot: Wooden Shield Armored for 5 seconds if below 33% health
Cooldown: 25 seconds
6%
800