Dungeon Keys (Rev. 178)

Dungeon Keys open entrances to their respective dungeons when used.

Notes

  • Players must have 10 Stars or higher in order to use dungeon keys. The only exception to this is the Vial of Pure Darkness, which does not have a star requirement.
  • All dungeon keys are Soulbound and have 200 feed power.
  • The Malogia, Untaris, Forax, and Katalund keys can only be used within the Vault or the Guild Hall.
  • The Santa’s Workshop key can only be used within the Vault.

Standard Keys

Key
Name
Portal
Regular Price (Additional Info)
Description
Pirate Cave Key
Pirate Cave
50
A key which opens an entrance to a Pirate Cave.
Forest Maze Key
Forest Maze
50
A key which opens an entrance to the Forest Maze.
Spider Den Key
Spider Den
50
A key which opens an entrance to a Spider Den.
Snake Pit Key
Snake Pit
50
A key which opens an entrance to a Snake Pit.
Totem Key
Forbidden Jungle
50
A key which opens a passage to the Forbidden Jungle.
The Hive Key
The Hive
50
A key which opens an entrance to The Hive.
Magic Woods Key
Magic Woods
50
A key which opens an entrance to the Magic Woods. The spirits of ancient heroes congregate in this enchanted glade.**
Sprite World Key
Sprite World
50
A key which opens an entrance to a Sprite World.
Candy Key
Candyland Hunting Grounds
200
A key which opens the way to the Candyland Hunting Grounds.
Treasure Map
Cave of a Thousand Treasures
N/A
(Obtainable by leveling a Ninja to 20 on Kongregate or via certain Tinkerer quests)
A map that reveals the way to hidden treasure.
Undead Lair Key
Undead Lair
50
A key which opens an entrance to an Undead Lair.
Cemetery Key
Haunted Cemetery
50
A key which opens a portal to the Haunted Cemetery. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirits protected by masters of the afterlife.
Abyss of Demons Key
Abyss of Demons
50
A key which opens an entrance to an Abyss of Demons.
Manor Key
Manor of the Immortals
50
A key which opens a passage to the Manor of the Immortals.
Theatre Key
Puppet Master's Theatre
50
A key which opens an entrance to the Puppet Master’s Theatre.
Toxic Sewers Key
Toxic Sewers
50
A key which opens an entrance to the Toxic Sewers.
Cursed Library Key
Cursed Library
200
A key which opens an entrance to the Cursed Library. Once a great hub of knowledge, these forsaken archives now hold something far more sinister.**
The Machine Key
The Machine
100
A key which opens a portal to The Machine. Accessing the rift to this hidden dimension may have severe consequences.**
The Inner Workings Key
The Inner Workings
N/A
(testing only)*
placeholder description
Lab Key
Mad Lab
100
A key which reveals the way to the Mad Lab.
Parasite Chambers Key
Parasite Chambers
200
A key which opens an entrance to the Parasite Chambers.
Beachzone Key
Beachzone
Unavailable
A key which opens a portal to the Beachzone.
Davy's Key
Davy Jones's Locker
100
(May drop from Beach Bum)
A key that opens the way to Davy Jones’ Locker.
Mountain Temple Key
Mountain Temple
100
A key which opens an entrance to The Mountain Temple.
Draconis Key
Lair of Draconis
200
A key which opens the portal to the Lair of Draconis. Oryx has personally bred these captive dragons to wield immensely powerful elemental capabilities.**
Deadwater Docks Key
Deadwater Docks
100
A key which opens an entrance to Deadwater Docks.
Woodland Labyrinth Key
Woodland Labyrinth
100
A key which opens an entrance to the Woodland Labyrinth.
The Crawling Depths Key
The Crawling Depths
100
A key which opens an entrance to The Crawling Depths.
Ocean Trench Key
Ocean Trench
150
A key which opens an entrance to an Ocean Trench.
Ice Cave Key
Ice Cave
100
It’s cold in here.
Tomb of the Ancients Key
Tomb of the Ancients
200
A key which opens an entrance to the Tomb of the Ancients.
Fungal Cavern Key
Fungal Cavern
200
A key which opens an entrance to the Fungal Cavern, a forgotten mine taken over by mushroom tribes over the years.**
Crystal Cavern Key
Crystal Cavern
N/A
(testing only)*
Crystal Cavern
The Nest Key
The Nest
200
A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.**
Shatters Key
The Shatters
200
A key which opens an entrance to The Shatters.
Lost Halls Key
Lost Halls
200
A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.**
Malogia Key
Malogia
N/A
A key which generates a wormhole to Malogia, a planet with luscious red forests not unsimilar to our own.**
Untaris Key
Untaris
N/A
A key which generates a wormhole to Untaris, a fragmented planet where ice has consumed all but a few areas.**
Forax Key
Forax
N/A
A key which generates a wormhole to Forax, a planet consumed by acid water leaving just a few livable isles.**
Katalund Key
Katalund
N/A
A key which generates a wormhole to Katalund, a planet coated in low flying clouds of unbreathable gas where only metallic, inorganic creatures can survive.**
Oryx's Castle Key
Oryx's Castle
N/A
(testing only)*
A key which opens an entrance to Oryx’s Castle. For testing purposes.
Shaitan's Key
Lair of Shaitan
100
A molten Key that links directly to the Lair of Shaitan, Advisor to Oryx.**
Puppet Master's Encore Key
Puppet Master's Encore
150
A key which opens an entrance to the Puppet Master’s Encore.
Reef Key
Cnidarian Reef
100
A key which opens a passage to the Cnidarian Reef. Oryx’s Master of the Depths awaits mortals foolish enough to stumble upon its lair in the depths of the ocean.**
Secluded Thicket Key
Secluded Thicket
200
A key which opens a passage to the Secluded Thicket. The most remote region of the realm houses a tropical rainforest filled with vicious animals, fierce natives, and a deity said to command lightning itself.**
Heroic Undead Lair Key
Heroic Undead Lair
150
A key which opens an entrance to an Heroic Undead Lair.
Heroic Abyss of Demons Key
Heroic Abyss of Demons
150
A key which opens an entrance to an Abyss of Demons[sic].
Battle Nexus Key
Battle for the Nexus
Unavailable
Enter this destroyed Nexus at your own peril.
Bella's Key
Belladonna's Garden
200
A key which opens an entrance to Belladonna’s Garden.**
Ice Tomb Key
Ice Tomb
200
A key which opens an entrance to Ice Tomb.
St. Patricks Key
Rainbow Road
N/A
Treasures await at the end of the rainbow.
Santa's Workshop Key
Santa's Workshop
N/A
A key which opens an entrance to the Santa’s Workshop. It’s a solo dungeon, so the key can be used only in your vault!**

* These dungeons were added for testing purposes and are normally unobtainable.
** These dungeons have the Dungeon Credits written below the star requirement.

Guild Keys

Guild keys are only usable in the Guild Hall. Using one will open the corresponding portal and spawn the dungeon’s respective Guild Chest.

Key
Name
Portal
Regular Price (Additional Info)
Cemetery Guild Key
Haunted Cemetery
199
(Mystery Box)
Parasite Chambers Guild Key
Parasite Chambers
299
(Mystery Box)
Mountain Temple Guild Key
Mountain Temple
199
(Mystery Box)
Draconis Guild Key
Lair of Draconis
199
(Mystery Box)
Ocean Trench Guild Key
Ocean Trench
299
(Mystery Box)
Tomb of the Ancients Guild Key
Tomb of the Ancients
299
(Mystery Box)
Fungal Cavern Guild Key
Fungal Cavern
299
(Mystery Box)
The Nest Guild Key
The Nest
299
(Mystery Box)
Shatters Guild Key
The Shatters
299
(Mystery Box)
Lost Halls Guild Key
Lost Halls
299
(Mystery Box)
Secluded Thicket Guild Key
Secluded Thicket
299
(Mystery Box)

Enchanted Keys

Using an Enchanted Key will give the opener a Mystery ST Crate.

Key
Name
Portal
Regular Price (Additional Info)
Cemetery Enchanted Key
Haunted Cemetery
199
(Mystery Box)
Davy's Enchanted Key
Davy Jones's Locker
199
(Mystery Box)
Mountain Temple Enchanted Key
Mountain Temple
N/A
Deadwater Docks Enchanted Key
Deadwater Docks
N/A
Woodland Labyrinth Enchanted Key
Woodland Labyrinth
169
(Mystery Box)
The Crawling Depths Enchanted Key
The Crawling Depths
169
(Mystery Box)
Ocean Trench Enchanted Key
Ocean Trench
299
(Mystery Box)
Ice Cave Enchanted Key
Ice Cave
199
(Mystery Box)
Tomb of the Ancients Enchanted Key
Tomb of the Ancients
299
(Mystery Box)
Fungal Cavern Enchanted Key
Fungal Cavern
299
(Mystery Box)
The Nest Enchanted Key
The Nest
299
(Mystery Box)
Lost Halls Enchanted Key
Lost Halls
299
(Mystery Box)
Ice Tomb Enchanted Key
Ice Tomb
299
(Mystery Box)
  • The sprite for the Cemetery Enchanted Key is credited to Wawawa and CrystalPX.
  • The sprites for the Tomb of the Ancients Enchanted Key, The Nest Enchanted Key, Davy’s Enchanted Key and Mountain Temple Enchanted Key are credited to Lily.
  • The rest of the sprites are credited to Wawawa.

Mystery Keys

Mystery Keys are special keys that grant the key to a random dungeon upon use. These keys are currently obtainable only in Mystery Boxes or from the Login Seer.

Key Name Possible Dungeons
Rare Mystery Key Rare Mystery Key Sprite WorldAbyss of DemonsPuppet Master’s TheatreToxic SewersSnake PitManor of the ImmortalsUndead LairMagic Woods
Epic Mystery Key Epic Mystery Key Lair of ShaitanCnidarian ReefDeadwater DocksWoodland LabyrinthThe Crawling DepthsHaunted CemeteryDavy Jones's LockerMountain TempleIce CaveMad LabCursed LibraryPuppet Master's EncoreOcean Trench
Legendary Mystery Key Legendary Mystery Key Secluded ThicketLair of DraconisTomb of the AncientsFungal CavernThe NestThe ShattersLost HallsParasite ChambersCandyland Hunting Grounds

Special Keys

These keys only unlock a portal when used in a certain location. They are obtained as drops from enemies and are not sold for Realm Gold.

Wine Cellar Incantation

Wine Cellar Incantation
The Wine Cellar Incantation unlocks the portal to the Wine Cellar. It can only be used on the locked Wine Cellar Portal. Unlike other keys, it has 500 feed power and is not soulbound. The item drops from most dungeon bosses, the Kage Kami, the Phoenix Reborn and the Scout Colony.

Oryx Runes

Shield RuneSword RuneHelmet Rune

The Oryx Runes are a collection of three special dungeon keys that will need to be used to unlock the entrance to Oryx’s Sanctuary and face Oryx the Mad God 3. The locked dungeon portal is planned to appear after defeating Oryx the Mad God 2 in the Wine Cellar.

Oryx’s Sanctuary is still in development, but the Shield Rune was “pre-released” in Event Chests during the Realm of the Mad God Exalt open beta. The Shield Rune is planned to drop from the bosses of the four Court of Oryx dungeons.

Each rune has 750 feed power and is soulbound.

Vial of Pure Darkness

Vial of Pure Darkness
The Vial of Pure Darkness unlocks the portal to The Void, where the Void Entity can be fought as the final boss of the Lost Halls. It must be used on the purple streaks in the middle of the Marble Colossus’s room after defeating it. Unlike other keys, it has 500 feed power. However, it is still soulbound. The item drops from Malus (guaranteed for one player).

History