Wine Cellar Guide (Rev. 37)

Last updated: Exalt Version 2.1.1.0 (Nov 2021)

This page is currently a work in progress.

Suggested: Level 20

The Wine Cellar, a location with one of the highest casualty rates and the some of the best item drops in the entire game, is the end of fate for the inexperienced and pathway to wealth for others.


Contents


Why & How to find the Wine Cellar

Why

T12 WeaponsT6 AbilitiesT13 ArmorsT5 Rings
The main reason people do the Wine Cellar is that many top tier items that can be found here, nicknamed “Wine Cellar Tops.” These consist of Tier 12 Weapons, Tier 6 Abilities, Tier 13 Armors, and Tier 5 Rings. While there are higher tiered armors, these items are still very viable late game, and are very sought after due to their nature.

Oryx's GreatswordChampion's BastionMercy's BaneBloodstone Ring

The Wine Cellar also drops the Oryx’s Battle Attires Set, a decent ST set for the Knight. The Mercy’s Bane in particular is a great DPS boosting armor and is even considered viable in endgame.

Tome of Holy Furor
The Tome of Holy Furor is the white bag UT of the Wine Cellar. It acts as a more DPS increasing tome, giving a temporary increase to DEX. There are other tomes better at directly dealing high damage, but this can be a good midgame damage boosting tome.

WinesPotion of DefensePotion of AttackPotion of WisdomPotion of Vitality
While not normally run solely for this, the Wine Cellar can drop a few stat potions, specifically Potions of Defense, Potions of Attack, Potions of Wisdom, and Potions of Vitality. Also, the various minions throughout the dungeon have a rare chance of dropping different Wines. There are many different Wines, but the main effect is either healing +150 MP or +150 HP. The HP restoring Wines may be more preferrable for surviving, especially the Fire Water, as it restores a whopping +230 HP not given by any other healing consumable in the game.

How

Wine Cellar Incantation

In order to open the Wine Cellar, first you must defeat the first Oryx the Mad God in his chamber. Upon his death, a Locked Wine Cellar Portal will appear. In order to unlock it, a player in the chamber must use a Wine Cellar Incantation, a rare, one-time use item dropped by many Realm and dungeon bosses. Once it has been unlocked, all players can enter the Wine Cellar.

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Navigation and Layout

The Wine Cellar has a predetermined layout which looks like this:

Wine Cellar Map

Players begin on either the top or bottom right of the map, which is shaped like a maze; and progress through a bunch of enemies which inflict a range of status effects on you. Watch out for Slow and Confuse because these 2 hinder you the most. Yet still reaching Oryx 2 itself is fairly easy, given the fact that the enemies you encounter are mainly stationary. Do not try to clear the dungeon, you probably won’t reach Oryx in time. Almost any character can rush this unique dungeon with obviously the utmost care. Don’t be afraid to Nexus, its better to live and try again next time.

Enemies

Henchman of OryxHenchman of Oryx

The elite guard of the Wine Cellar, Henchmen of Oryx are the most threatening enemy in the dungeon, as not only are they very powerful, they are the ones who spawn the rest of the monsters there. Since they can create up to 3 other minions for backup, it is quite difficult to take them out. However they can be run past. Avoid his Confuserang at all costs- it’s the spinning blue star- as it can confuse you into it’s minions, or even worse, into Oryx.

Abomination of OryxAbomination of Oryx
A highly aggresive fighter, the Abomination lunges quickly at players before unloading a massive shotgun of 23 bullets, each dealing 50 damage. The bane of players with unmaxed defense, these guys can inflict massive damage with their attacks. However, they can only lunge in one direction, meaning their dash can easily be sidestepped. Since they have a cooldown between attacks, dodge it’s lunge and exploit the cooldown to attack or run past it.

Aberrant of OryxAberrant of Oryx
A more peculiar monster, the Abberant of Oryx does not attack you directly. Instead, it spawns Aberrant Blasters, small mines that explode into a directed spray of shots when approached. While they do not do too much damage, the Aberrant can throw them at a surprisingly long range. Keep your guard up and prepare to fire at any blasters that land near you.

Monstrosity of OryxMonstrosity of Oryx
A highly dangerous enemy, the Monstrosity, like the Aberrant, does not attack. Instead, it spawns Monstrosity Scarabs, small enemies that dash at you and attempt to detonate on you, like Gray Blobs. However, unlike Gray Blobs, the Scarabs can deal immense damage if all the shots hit, potentially one-hit killing squishier classes. Exercise extreme caution and ensure the destruction of any Scarabs that are within your sight.

Bile of OryxBile of Oryx
A nasty creature and the nightmare of all rushers, the Bile moves around, leaving a trail of Purple Goo. While the bile doesn’t do any damage, the goo it makes does, and anyone that steps in it is inflicted with Sick and Slow. While the slow can make you a sitting duck for the other minions, it’s the Sick effect that is most devastating, as it prevents you from healing by any means, which can be catastrophic to rush attempts. Nevertheless, these guys can avoided pretty easily.

Vintner of OryxVintner of Oryx
A more interesting enemy. These guys attack by throwing relatively slow wine bombs. While they do minimal damage, they inflict Drunk, which impairs your vision, even more so with Hardware Acceleration on. Drunk can cause you to be unable to respond to threats faster, so set a Hotkey to enable you to turn off Hardware Acceleration and suffer only the milder version of Drunk, or just avoid their shots. Besides that, they are nearly no threat.

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Boss

Oryx the Mad God 2

Oryx the Mad God 2

Upon reaching Oryx the Mad God 2, you will find the fight to be completely different than from the Castle:

  • Oryx 2 has only one period of Mithril Shield Invulnerable, so you can inflict massive damage in a matter of seconds.
  • Oryx 2 only has 2 phases, Starting phase and “Henchmen Phase” (Some players also call this rage phase or minion phase)
  • Oryx 2 fires a shotgun of differently-colored stars that do massive damage and inflict a variety of status effects at the nearest player. He also uses omnidirectional bursts of fire bolts.
  • Oryx 2 spawns Henchmen of Oryx, who in turn spawns more enemies, creating a meat shield surrounding him.
  • Oryx 2 also throws golden bombs that spawn Monstrosity Scarabs.
  • When Oryx 2 reachs below 30% HP, he will turn invulnerable and say: “Can’t…keep…henchmen…alive…anymore… ARRGH!”. He will stop spawning minions (while existing ones stay alive), become vulnerable, start chasing the nearest player firing barrages of bullets. Every so often, he will fire omnidirectional pulses of Word Bubble Quiet and Weak Icon Weak stars.

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Class Tips

Ranged classes are preferred, able to inflict damage from far away as long as there is a hole in the shield of minions. Ninjas, Wizards, Necromancers, Huntresses, Assassins and Archers have abilities that inflict damage on a target through the shield, giving them more opportunities to do damage.

If you are a knight, you can stun Oryx 2 by simply circling him clockwise inwards, if you are circling counter-clockwise then you are risking yourself rushing into Oryx 2 when you get hit by a confuse star, when you are close enough, stun him and back off, you never know if you missed the stun or not, if you do stun him, continue to chain stun him until you are out of stuns, and back off 2 seconds or so before the last stun wears off.

if you are a melee class, wait for a knight to stun Oryx 2 then start to attack him, count how much time has passed after the last stun and back off before the last stun wears off

Be careful and opportunistic. Try to stay just a bit away from the main crowd of players, where most of Oryx’s barrage is going to be aimed at. Move a little to the side where you can be helped if you run into trouble, yet can immediately move in and deal damage if you find a gap in the shield.

When Oryx begins chasing you upon reaching below 30%, be grateful. Any of the classes using Staves or Wands can actually hit Oryx without themselves getting hit while backing up. Easy damage. Be careful of the big white stars he shoots, while they only do 1 damage, they inflict Weak for a whole minute.

Side Note(s)

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Individual Class Tips:

Priest:

Priests are really good for WC, as they can both rush and have long range, and when hit, can heal themselves. For rushing, use a T6 Tome, and you can speed your way through the minions. Watch out for Henchmen’s Confuse Boomerang, as that can lead you to an early nexus unless you have a Tome of Purification and activate it in the right time. At O2, using a tiered wand is recommended as it pierces, but as soon as you see a breach in the minion wall, switch to a Crystal Wand or Wand of the Fallen for higher damage.

Sorcerer:

Same as priest, but don’t get hit as much. Your scepter can net you easy soulbound damage and the Scepter of Fulmination can help out the melees a lot!

Wizard

Rushing can be really dangerous, so make sure to stack up on HP Pots and Holy Water. Luckily, after the HP Scaling buff Oryx 2 has gotten, there is no need to rush there early. Spellbombs can net you soulbound and clear a path for others.

Mystic

Switch to your T0 Orb and rush away! If you are lucky to have an Orb of Conflict or Soul of the Bearer, then you may use those as they have a speedy effect. Stasising annoying minions like Henchmen can be really helpful for others that are rushing behind you. At the boss, its best to either stasis the minions, or aim away a bit and curse them.

Necromancer

Can be played like a priest, use skull when low and for getting soulbound. Pretty straightforward.

Archer and Huntress

At the boss, its best to use a Coral Bow or a tiered bow to clear the minions away, then switch to your single shot bow like Doom Bow. Slowing and Paralysing the Boss is extremely helpful, and an Archer with Quiver of Thunder can help melees get their damage in.

Rogue

Rogue is actually not a good class to use in Public Wine Cellars, because of the sheer amount of people surrounding Oryx 2. When rushing, using Cloak of the Planewalker or Ghastly Drape is the proper choice, as they help you get to the boss faster so you can get soulbound damage early. Be careful when using Planewalker, as you may teleport and sit on Oryx leading to a nasty death!

Trickster

Trickster are extremely mobile, and getting to the boss is extremely fast. For rushing, using a T0 Prism or Ghostly Prism for quick teleports because they cost less MP. At the boss, use decoys to your advantage! Decoys travel in the last direction you look at, so you can use a prism and look towards Oryx. The decoy will get stuck onto Oryx, and he will target it, which can be even more effective than stunning.

Paladin and Warrior

Melees are generally not favoured in a Wine Cellar, but if you happen to be on them, then don’t worry. Rushing is easy, however the boss can be challenging. Using a longer ranged weapon like Crystal Sword is prefered, as it makes you more safer. Even when Oryx is stunned, don’t stop moving! Oryx can become un-stunned and insta-kill you. Backing off when he transitions into Chase Phase is a safe choice. Don’t be greedy with getting more damage in, the soulbound threshold is very low (speculated to be 1% of his HP).

Knight

As with the other melees, rushing can be really easy, and at boss, circle towards the boss, running in a straight line is not a smart idea. Getting your first stun in is crucial, once stunned, just keep spamming hp pots and chain stunning him every 2 seconds, back off when he transitions into Chase Phase.

Ninja

Ninjas are pretty fast, just make sure don’t run into confuse boomerangs! Hold your ability buttom and run through. At boss, you can play it like melees, or wait until there is breach in the minion wall and spam your star for easy soulbound!

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