Last updated: X.31.8.0 |
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Teleportation Disabled |
The Lair of Draconis is a high level dungeon consisting of boss fights against five elemental dragons. (Changed from four in Patch X.31.3.0) It is a source of stat increase potions, UT armors, and other untiered equipment.
During build 22.1, the Lair of Draconis was pre-released to mystery boxes and currently is dropped by the Rock Dragon.
As of X.31.8.0, the dungeon has been heavily reworked, and all related pages are in need of updates.
The Altar of Draconis is found in the center of the spawn room, surrounded by 4 HP scaling statues of the elemental dragons. Players choose the dragon they wish to fight by attacking one of the statues, which will turn the other statues invincible and become a teleporter to that dragon’s boss room once sufficiently damaged. Note, however, that after the first dragon, the Altar can sometimes choose the next dragon at random. When a dragon is slain, its corpse will become a teleporter back to the boss room, where the next dragon can be fought. After all four dragons have been slain, the Altar of Draconis transforms into the Ivory Wyvern for one last confrontation.
The dungeon features an inheritance system with the dragons. Depending on the order of dragons killed, their battles will have significant changes made to them, so careful choosing is required to get an ideal combination.
For more on what the Lair was like before X.31.3.0, see Lair of Draconis (Normal Mode)
The Draconis Key is available in the Nexus for 100 and can also be found in certain Mystery Boxes. |
See the Lair of Draconis Guide (outdated) for a complete walk-through on the dungeon and all its enemies.
Note:
The Realm Eye says: |
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The Lair of Draconis was once the subject of fables, tales which told of four fearsome dragons made of stone and brought to life with forbidden enchantments. The dragons did exist in actuality, but they were not truly living as the fables described. Malphas had in fact created them many decades prior. When Oryx found the lair of these dragons, he deemed their soulless husks perfect test subjects for fusion with elemental sprites. |
WIP
Minions: Obsidian Soul Shard, Shade of Feargus
Pyyr the Crimson Dragon
Minion: Crimson Soul Shard
Nikao the Azure Dragon
Minion: Azure Soul Shard
Minions: Veridian Hatchling, Abundant Shield
Minions: Mirror Wyvern, Black Soul of Feargus, Red Soul of Pyyr, Blue Soul of Nikao, Green Soul of Limoz, White Dragon Orb
Note: All loot will drop in the central room when a dragon is killed.
The first four dragons (excluding the final boss) can all be defeated by a priest hitting the dragon with the St. Abraham’s Wand. This requires other people, if any, to stand behind the priest as to not aggro/move the dragon out of fire from the St. Abe’s range of 10 tiles so that the priest can be constantly hitting the dragon.
Puri/Prot as well as boosts from Paladins or Warriors are recommended, especially for Limoz.
Original design of Lair of Draconis and Ivory Wyvern portals.
During release 11 the Lair of Draconis was accidentally put into production. The key was available for 10 or 20 fame in the nexus, and many players ran it, getting the t14 armors and UT Katana. All existing Draconis keys had been replaced with “Consolation of Draconis” keys, which placed you in a room where you kill a red balloon that dropped a random stat potion. During Release 12.0.0, all existing Consolation of Draconis keys were turned into Old Firecrackers.