Last updated: X.31.8.0 |
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Teleportation Disabled |
The Lair of Draconis is a high level dungeon consisting of boss fights against five elemental dragons. It is a source of stat increase potions, UT armors, and other untiered equipment.
During build 22.1, the Lair of Draconis was pre-released to mystery boxes and currently is dropped by the Rock Dragon.
As of X.31.8.0, the dungeon has been heavily reworked, and all related pages are in need of updates.
For more on what the Lair was like before X.31.3.0, see Lair of Draconis (Original).
The Draconis Key is available in the Nexus for 100 and can also be found in certain Mystery Boxes. |
See the Lair of Draconis Guide (outdated) for a complete walk-through on the dungeon and all its enemies.
Note:
The Realm Eye says: |
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The Lair of Draconis was once the subject of fables, tales which told of four fearsome dragons made of stone and brought to life with forbidden enchantments. The dragons did exist in actuality, but they were not truly living as the fables described. Malphas had in fact created them many decades prior. When Oryx found the lair of these dragons, he deemed their soulless husks perfect test subjects for fusion with elemental sprites. |
In this example layout, the Ivory Wyvern has already been defeated. The first color chosen was red.
WIP
The Altar of Draconis is found in the center of the spawn room, surrounded by 4 HP-scaled statues of the elemental dragons. Players choose the dragon they wish to fight by attacking one of the statues, which will turn the other statues invincible and become a teleporter to that dragon’s boss room once sufficiently damaged. Note, however, that after the first dragon, the Altar can sometimes choose the next dragon at random. When a dragon is slain, its corpse will become a teleporter back to the boss room, where the next dragon can be fought. After all four dragons have been slain, the Altar of Draconis transforms into the Ivory Wyvern for one last confrontation.
The dungeon features an inheritance system with the dragons. Depending on the order of dragons killed, their battles will have significant changes made to them, so careful choosing is required to get an ideal combination.
The below tables describes each specific inheritance pattern:
Dragon (Color) |
Order Defeated |
Effect on Pyyr |
Effect on Nikao |
Effect on Limoz |
Effect on Feargus |
Effect on Ivory Wyvern |
---|---|---|---|---|---|---|
Pyyr (Red) |
First |
N/A |
Water in arena becomes Scorching Water |
Lava spawns in arena |
? |
Lava spawns in arena |
Second |
N/A |
? |
? |
? |
? |
|
Third |
N/A |
? |
? |
? |
? |
|
Fourth |
N/A |
N/A |
N/A |
N/A |
Statue of Pyyr continually active |
|
Nikao (Blue) |
First |
? |
N/A |
? |
? |
Water spawns in arena |
Second |
? |
N/A |
? |
? |
? |
|
Third |
? |
N/A |
? |
? |
? |
|
Fourth |
N/A |
N/A |
N/A |
N/A |
Statue of Nikao continually active |
|
Limoz (Green) |
First |
? |
? |
N/A |
? |
Rocks spawn in arena |
Second |
? |
? |
N/A |
? |
? |
|
Third |
? |
? |
N/A |
? |
? |
|
Fourth |
N/A |
N/A |
N/A |
N/A |
Statue of Limoz continually active |
|
Feargus (Black) |
First |
? |
? |
? |
N/A |
Miasma spawns in arena |
Second |
? |
? |
? |
N/A |
? |
|
Third |
? |
? |
? |
N/A |
? |
|
Fourth |
N/A |
N/A |
N/A |
N/A |
Statue of Feargus continually active |
Minions: Obsidian Soul Shard, Shade of Feargus
Pyyr the Crimson Dragon
Minion: Crimson Soul Shard
Nikao the Azure Dragon
Minion: Azure Soul Shard
Minions: Veridian Soul Shard, Abundant Shield
Minions: Mirror Wyvern, Statue of Feargus, Statue of Pyyr, Statue of Nikao, Statue of Limoz, Dragon Orbs
Note: All loot will drop in the central room when a dragon is killed.
Puri/Prot as well as boosts from Paladins or Warriors are recommended, especially for Limoz.
Later Kabam-era Lair of Draconis and Ivory Wyvern portals. The current portal is the original design.
The Lair of Draconis is the most reworked dungeon in the game, with its development spanning more than six years.
Originally, the dungeon was meant to be more difficult than the Tomb of the Ancients, the most difficult dungeon at the time the Lair was conceived, and would drop the current dragon-themed UT armors as redesigned Tier 14 armors. During release 11 the Lair of Draconis was accidentally put into production. The key was available for 10 or 20 fame in the nexus, and many players ran it, getting the t14 armors and UT Katana. In response, all existing Draconis keys had been replaced with “Consolation of Draconis” keys, which placed you in a room where you kill a red balloon that dropped a random stat potion, while the existing Tier 14 armors and Celestial Blades were turned into Cheater Armors and Useless Katanas, respectively. During Release 12.0.0, all existing Consolation of Draconis keys were turned into Old Firecrackers. The Rock Dragon was released around this time but did not drop the Lair of Draconis because the dungeon remained unfinished, nor the Ray Katana, gaining a reputation for a dangerous event encounter that often prevented realms from closing, due to players being unwilling to fight it.
In Release [XXXX], the dungeon finished development and the Ivory Wyvern was added as a final boss in “hard mode”, which only activates when Feargus is the first dragon to be fought. In this scenario, each dragon will have all their possible attacks. Due to the dungeon’s new status as a mid-level dungeon, the dragon armors were nerfed significantly and released as untiered items, while the Celestial Blade was renamed the Annoying Firecracker Katana and also nerfed. The dungeon was released for the first annual Month of the Mad God, to much player criticism due to the poor quality loot, low drop rates, tedious boss fights, and implementation of Test Chests instead of loot directly dropping from each boss.
In Release [XXXX], the Dragon Tamer ST Set was added as rare drops from the dungeon’s bosses.
In Release [XXXX], the UT items that dropped from the dungeon were buffed significantly, and the Annoying Firecracker Katana was renamed to the Sullen Blade.
In Release [XXXX], in response to player complaints over many years that the dungeon could be easily trolled by a player choosing another color aside from black at the start, the dungeon defaulted to “hard mode” regardless of which color was chosen first, meaning that the Ivory Wyvern fight became always accessible.
In Release X.31.8.0, the dungeon was heavily reworked, which each boss and the dungeon art receiving a complete makeover. The main goal of the rework was to make each boss more engaging while better implementing the inheritance mechanic that was present during the original “easy mode” but irrelevant during “hard mode,”, while keeping the Ivory Wyvern fight accessible regardless of which dragon order is selected. The Sullen Blade was renamed to the original Celestial Blade.