Quest Monsters become flagged on a character’s screen in the form of a red arrow at the edge of their gameplay screen and a red dot on the map. There are three types of quest enemies: Wandering Quest Enemies, Setpiece Bosses and Event Bosses. You will only have one Quest on your screen and map at a time. The quests that are flagged depend on the character’s level. Many quest monsters in the realm have a chance at dropping portals to certain dungeons.
Most Dungeon Bosses are also marked as quest monsters and are described in their own page.
These enemies are what low level players will have as their quest icon, before they start getting Treasure Chest Bosses. The possibility to see them depend on your level range, which is +/- 5 of their Quest Level, unless there are no others left on the map. Since, obviously, the minimum can’t be below level 1, the table below shows the max that you will see them until the priority is shifted to a higher level Quest.
Non-Quest Enemies give only up to 10% of your total required EXP, but these give slightly higher. Scorpion Queen gives up to 20% of your total and the rest give up to 25%.
Click on the enemies’ image to find more about their attacks, their minions, and their drop information:
When a new world is created, Oryx creates a number of these bosses scattered throughout the world, and hence their name, they spawn in a specialized setpiece that may contain additional loot. Some of these bosses are like the Wandering Quest Bosses, in which they also give bonus max experience, allowing up to 50% of your total required EXP bar.
Some setpiece bosses are specifically classified as Heroes of Oryx. These bosses are required to be killed in order to close the Realm and take priority over the other Setpiece Bosses. Assuming you are Level 20, the list of highest to lowest priority heroes are as follows:
To make things more convenient, Oryx will periodically announce their numbers in the chat. When the last required boss is killed, Oryx will seal the Realm for 2 minutes to prevent more players joining before teleporting everyone to his Castle. A treasure chest with loot is located near most of these monsters.
Click on the enemies’ image to find more about their attacks, their minions, their drop information and the possible treasure chest contents:
Leader(s) | Quest Level (Range) | Location | Minions | Dungeon Drop | Hero of Oryx? | |
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7 (1 - 11) | Graveyard | None | No | |||
8 (6 - 20) | Ruins | No | ||||
9 (5 - 20) | Temple | None | Yes | |||
11 (5 - 20) | Tree Grove | Yes | ||||
13 (8 - 20) | Oasis | None | Yes | |||
15 (10 - 20) | Tower | None | Yes | |||
16 (10 - 20) | Castle | None | Yes | |||
17 (9 - 20) | Pyre | None | Yes | |||
- (Not a quest) | Dead Forest | No | ||||
- (Not a quest) | Parasite Ruins | Various enemies from the Parasite Chambers | No | |||
19 (15 - 20) | Lava Fissure | None | Yes |
Note that three of the bosses: Lich, Ent Ancient and Ghost King, are evaluation bosses. These won’t attack the player automatically. When attacked, these bosses start flashing. The more damage that is done to the bosses during this phase, the stronger they become.
Evergreen Ents only spawned during Christmas 2017 and 2018, Easter Eggs spawned during Easter 2017, 2018 and 2019, and Totalia only spawned during Halloween 2018.
Leader(s) | Quest Level (Range) | Location | Minions | Dungeon Drop | Hero of Oryx? | |
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11 (5 - 20) | Snowy Grove | None | Yes | |||
13 (5 - 20) | Lowlands, Midlands, Highlands, Mountains | None | None | No | ||
- (Not a quest) | Totalia Setpiece | None | No |
Leader | Location | Dungeon Drop | Notes | |
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Mid Forest |
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Mid Forest |
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Mountains |
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Every time a Quest Boss (includes Event Bosses themselves) is killed, there’s a 10% chance that Oryx will randomly summon one of these bosses (Pumpkin Shrine and Zombie Horde no longer spawns). All Event Bosses are level 20 (therefore a range of level 15 to 20) and take higher priority than all quests besides New Realm Quest Bosses and the Red Demon.
These bosses, most of which can only appear once in a Realm, are the strongest enemies that can spawn in the Realm itself. Being a significant step up from the Heroes of Oryx, they should not be fought by the unprepared, undergeared, or underleveled. A combination of more complex gimmicks, high stats, often lethal firepower, and HP Scaling giving them huge amounts of health means that firepower, skill and teamwork are recommended to defeat them. In return, they can also drop higher level gear than any other monster in the Realm itself, Stat Increase Potions, unique and highly coveted Untiered items, and entrances to higher-level dungeons offering valuable loot.
The Avatar of the Forgotten King and Lost Sentry are not required to close the realm, although in the former case it will prevent you from locating the lower-tier quests (such as Liches and Ents) via the quest marker. The Ghost Ship and the Rock Dragon are both required, but will not block a realm from closing if they are spawned as the last Quest Boss is killed.
Leader(s) | Minions | Dungeon Drop | Notes |
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Can spawn multiple times per realm | |||
None | Can spawn multiple times per realm | ||
None | Can spawn multiple times per realm | ||
Spawns up to once per realm | |||
Spawns up to once per realm | |||
Spawns up to once per realm | |||
Spawns up to once per realm | |||
Spawns up to once per realm | |||
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Spawns up to once per realm | |||
Spawns up to once per realm | |||
None |
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Various Fungal Cavern enemies |
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These are either seasonal versions of standard event bosses, or special seasonal bosses that only appear during certain time periods.
Leader(s) | Minions | Dungeon Drop | Notes |
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None | Varies |
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None | None |
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None |
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None |
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