Dungeons consist of a network of rooms (in some cases a single room), containing various monsters based on the theme of the dungeon. The last room will contain one or more boss enemies, which may drop special items. Many dungeons also have one or more “treasure rooms” containing minibosses that drop unique loot. Dungeon loot varies widely in quality, but harder dungeons generally drop better loot.
To reach a dungeon, it is necessary to kill certain enemies, which have a chance of dropping an entrance to that dungeon. For certain enemies, this chance is guaranteed. Any player can enter the dungeon by clicking “Enter” or using the interact key when standing on an entrance portal.
All portals stay open for 30 seconds before vanishing, except for the Locked Wine Cellar Portal which will remain for two minutes if not opened. An unlocked Wine Cellar portal remains open indefinitely.
Most dungeons have a player limit of 65 players. Attempting to enter a full dungeon will only result in a “Dungeon is full” message appearing in the chat. The exceptions to this limit are:
All dungeons have an associated difficulty rating, indicated by the number of gravestones on the loading screen for the dungeon. This rating ranges from 0 (harmless) to 5 (high-level to endgame). Note that dungeons with a difficulty of 5 can vary considerably in difficulty.
Some dungeons have a multi-stage layout with portals connecting different stages. Details of these are described on the individual dungeon pages.
Passing through the exit portal of most dungeons results in a completion statistic being counted on that player’s character. The Tunnel Rat fame bonus is awarded to characters that have completed all the requisite Tunnel Rat dungeons. These are indicated in the tables below. Not every dungeon tracks a completion stat - the dungeons that have no functioning counter are indicated with NC. Some dungeons have no completion/exit portal, these are indicated by NP.
Unless stated otherwise, none of the enemies in this section are guaranteed to drop their respective dungeon.
Name | Portal | Key | Dropped | TR | |
---|---|---|---|---|---|
Pirate Cave | 1 | Y | |||
Forest Maze | 1 | N | |||
Spider Den | 1 | Y | |||
Snake Pit | 1 | Y | |||
Forbidden Jungle | 2 | Y | |||
The Hive | Guaranteed drop from Warrior Bee |
2 | N | ||
Magic Woods | 2 | N | |||
Sprite World | 2 | Y | |||
Candyland Hunting Grounds | Guaranteed drop |
3 | N | ||
Ancient Ruins | 3 | N | |||
Cave of a Thousand Treasures | 3 | N | |||
Undead Lair | 3 | Y | |||
Abyss of Demons | 4 | Y | |||
Manor of the Immortals | Guaranteed drop |
4 | Y | ||
Puppet Master’s Theatre | 4 | N | |||
Toxic Sewers | 4 | N | |||
Cursed Library | 4 | N | |||
Haunted Cemetery | 4 | N | |||
The Machine | Guaranteed drop from The Glitch |
4 | N | ||
The Inner Workings | (Drops under certain circumstances; see page for solution) |
0 | N | ||
Mad Lab | 5 | N | |||
Parasite Chambers | Guaranteed drop |
5 | N |
These dungeons drop from enemies which can spawn up to once per realm. With a few exceptions, they are generally more difficult than Realm Dungeons and include some of the hardest dungeons in the game. All of the dungeons listed below drop at a guaranteed rate.
Note that the enemies listed under “dropped” do not include seasonal reskins, which can be found here.
Name | Portal | Key | Dropped | TR | |
---|---|---|---|---|---|
Beachzone | 1 | NP | |||
Davy Jones’ Locker | 4 | N | |||
Mountain Temple | 4 | N | |||
Lair of Draconis | 5 | N | |||
Deadwater Docks | 5 | N | |||
Woodland Labyrinth | 5 | N | |||
The Crawling Depths | 5 | N | |||
Ocean Trench | 5 | Y | |||
Ice Cave | 5 | N | |||
Tomb of the Ancients | 5 | Y | |||
Fungal Cavern | 5 | N | |||
Crystal Cavern | 5 | N | |||
The Nest | 5 | N | |||
The Shatters | 5 | N | |||
Lost Halls | 5 | N | |||
Cultist Hideout | None | (portal opens after being defeated) |
5 | N | |
The Void | None | Must use Vial of Pure Darkness to open |
5 | N |
Wormholes are portals to four alien worlds. None of these are required for the Tunnel Rat fame bonus.
Once the Alien UFO is defeated, Commander Calbrik orders his soldiers to retreat and leave a malfunctioning wormhole generator behind. Several wormholes subsequently appear across the realm, and are visible on the minimap as colored dots. Each wormhole is guarded by a small party of enemies from the dungeon.
Wormhole keys can only be used in the Vault and Guild Hall.
Two minutes after the realm closes, all players within the realm (not in dungeons) will be transported to Oryx’s Castle, which consists of multiple areas. None of these are required for the Tunnel Rat fame bonus.
Name | Portal | Dropped | TR | |
---|---|---|---|---|
Oryx’s Castle | No portal | Automatically transported into it 2 minutes after realm closes | 4 | NC |
Oryx’s Chamber | Guaranteed drop |
5 | NC | |
Wine Cellar | Locked portal is a guaranteed drop Must be opened with a Wine Cellar Incantation |
5 | NC | |
Court of Oryx | Guaranteed drop |
- | NC | |
Oryx’s Sanctuary | Oryx the Mad God 2 is guaranteed to drop three monuments that must be activated with the Oryx Runes for the Oryx’s Sanctuary portal to appear. |
5 | NC |
Mini dungeons are accessible from Court of Oryx by defeating Janus the Doorwarden in Oryx Castle. None are required for the Tunnel Rat fame bonus.
Name | Portal | Key | TR | |
---|---|---|---|---|
Lair of Shaitan | 5 | N | ||
Puppet Master’s Encore | 5 | N | ||
Cnidarian Reef | 5 | N | ||
Secluded Thicket | 5 | N | ||
High Tech Terror | 5 | N |
These dungeons are a more difficult version of the boss room of their non-heroic counterparts, although they do provide better rewards in compensation. All heroic dungeons do not allow pets. None of these are required for the Tunnel Rat fame bonus.
Both heroic dungeons used to have a chance of dropping from the bosses of the respective non-heroic dungeon (Septavius the Ghost God and Archdemon Malphas) but they currently do not drop, meaning they are only accessible from keys. However, the keys are not currently sold in the Nexus. These dungeons are typically only accessible during special events.
Name | Portal | Key | Dropped | TR | |
---|---|---|---|---|---|
Heroic Undead Lair | None | 5 | NC | ||
Heroic Abyss of Demons | None | 5 | NC |
Special Event Dungeons are dungeons whose portals will drop from enemies and keys obtainable only during seasonal events. The exceptions are Belladonna’s Garden and the Ice Tomb, whose keys are always available for purchase in the Nexus.
None of these dungeons are required for Tunnel Rat.
Name | Portal | Key | Dropped | Available | TR | |
---|---|---|---|---|---|---|
Battle for the Nexus | None | 5 | Sep 2013; Occasional mystery boxes | N | ||
Belladonna’s Garden | None | 4 | Player Appreciation Event Feb 2014; Valentine’s Day since 2017 | N | ||
Ice Tomb | 5 | Christmas/Winter Events since 2016 | NC | |||
Rainbow Road | Guaranteed drop |
1 | St. Patrick’s Day Events since 2017 | NP | ||
Santa’s Workshop | None | 1 | Christmas (Oryxmas) Events since 2017 | NC | ||
Mad God Mayhem | Guaranteed drop |
N/A | Month of the Mad God Events since 2018 | NC |
These dungeons are neither dropped by enemies nor opened by keys. None are required for Tunnel Rat.
Name | Portal | Found | TR | |
---|---|---|---|---|
Tutorial | Spawn point for new players, and also can be accessed directly by /tutorial command | 0 | NC | |
Oryx’s Kitchen | The third stage of the tutorial, can be accessed indirectly via /tutorial or /nexustutorial commands | 0 | NC |