Last updated: Exalt Version 2.0.2.0 (Aug 2021) |
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Teleportation Disabled Music: The Shatters |
The Shatters is an extremely dangerous dungeon, intended to be approximately the hardest dungeon in the game before Oryx’s Sanctuary. It is a source of high-level gear, a large number of powerful Untiered items, and the Twilight Archmage ST Set.
The dungeon portal is guaranteed to drop from the Avatar of the Forgotten King.
This dungeon is required to be completed to earn the ‘Explosive Journey’ and ‘Conqueror of the Realm’ fame bonuses.
For details pertaining to the version of the dungeon before Exalt Version 2.0.2.0 (Aug 2021), see here
The Realm Eye says: |
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The shattered kingdom was a city-state on an island separate from the realm’s main continent. Like many small kingdoms at the time, it was a monarchy. Although isolated from the mainland, they were known as one of the most powerful kingdoms of their time, simultaneously raising formidable gladiators and making strides in magic research. In truth, even Oryx himself was formerly a champion of this kingdom before his ambitions of conquest consumed him. |
The Shatters Key is available in the Nexus for 200 .
The Shatters Guide is currently outdated.
The Shatters is a massive, complex dungeon divided into three main areas, each one with its own distinct aesthetic style, enemies, and mechanics. Players must advance through the areas by completing specific objectives in each one, battling a boss at the end of each main area. Info about the areas in question can be found in order below.
Throughout all the areas, nearly every enemy has a chance to instead spawn as a purple Accursed variant of itself. These Accursed variants have visually purple attacks, increased damage, slightly higher DEF, and more aggressive behavior. Instead of dying, they will turn into corrupt graves on death, which will resurrect after a certain amount of time has passed with a sound effect and a visual cue.
The Derelict Village follows one of many preset layouts, but they are all made up of several dark forested islands connected by wooden bridges, surrounded by a sea of Corruption. Flocks of harmless animals which flee from players and blobs of violet sludge (some of which have animals trapped within) can be found scattered around the ground, and dirt paths sprawl throughout the islands. In the center of the islands lie the villages themselves, composed of many buildings and decorative structures like statues and farms connected by stone walkways.
Enemies are found in groups scattered throughout the map, with many of them hiding within the forests. The villages themselves house the greatest concentration of enemies.
Players must seek out and destroy 8 switches scattered at random locations throughout the islands, with the progress being tracked by a unique UI. When 7 of the 8 are destroyed, the last one will become highlighted on the minimap as a bright purple dot. Once all eight are destroyed, the drawbridge at the top of the area will be lowered, allowing access to the Great Bridge; all switches will also turn into teleporters that can be used to instantly warp to the boss arena.
Note: Shatters Mages, Nobles, and Eyes of the King can rarely spawn here.
Hollow Peasant |
Hollow Serf |
Hollow Huntsman |
Hollow Tracker |
Hollow Gypsy |
Hollow Oracle |
Hollow Trader |
Hollow Importer |
Hollow Mason |
Hollow Smith |
Hollow Outlaw |
Hollow Brigand |
Stone Knight |
Stone Paladin |
Stone Mage |
Stone Warrior |
Stone Ranger |
Stone Gargoyle |
Stone Monolith |
Stone Idol |
Note: Eyes of the King appear uncommonly in both the Village and Castle Areas, and are significantly rarer than all other enemies.
The Great Bridge consists of a large rectangular platform paved with greyish brick and lined with torches which emit orange particles. Four Paladin Obelisks are found in the corners of the room, and the first boss of the Shatters stands guard at the top.
The entirety of the castle consists of dark stone tiles and torches lining the walls. The hallways are lined by green carpets bordered by crown designs and golden trim.
Players enter the castle through a large, rectangular, grassy courtyard staffed by various enemies and filled to the brim with stone statues, some of which will come to life and attack you as Stone Enemies. The stone walkways feature special green carpets bearing the crest of the Shattered Kingdom. The courtyard terminates in a hallway leading to the Central Courtyard, which then splits into four wings.
In order to progress, players must venture into the castle wings and obtain Untempered Magic to bring back to the Central Chamber. Each wing has numerous Magi-Conductors scattered within (marked as white dots on the minimap) along with a Source Generator at the end which, when broken, releases the Untempered Magic within and allows the conductors to be activated. Players must then attack the conductors in order to activate them (generating conducting lines between them) and escort the Untempered Magic through the castle wings by using the lines between activated conductors as a pseudo-randomized path. Untempered Magic comes in the following forms:
Enemies can “contest” the conductors by standing close to them, causing them to flash red. If a conductor is contested for too long, it will break and sever the pathway, causing the Untempered Magic will slowly shrink before exploding violently and resetting to the beginning of the path. A status message will be broadcasted to the GUI of all players to warn them about a contested conductor.
The four castle wings are chosen from a set of 9 at random, and there will never be more than one of the same wing type in any given castle (outside of rare generation bugs). Only three of the wings must have their Untempered Magic brought to the Central Courtyard to activate the boss, meaning one can be skipped entirely. The hallways leading up to the wings are lined with banners that hint at which wing type each one is.
Note: Hollow Brigands and Outlaws can rarely spawn in any wing.
Armory
Represented by a green banner with a helmet symbol.
A 3x3 “grid” of medium sized rooms, the corner rooms being circular. The edges of the rooms are cluttered with armor stands, weapon racks, and other training equipment. The Source Generator is found at the very top or bottom.
King’s Knights, Crossbowmen, and Gladiators, which are normally only found in the Grand Hall of the Shatters, can be found early in this wing.
Alchemy Lab
Represented by a blue banner with a conical flask symbol.
A large, vaguely rectangular room with long blue tables, alchemy desks, vials of chemicals, and other alchemical equipment scattered within, along with a window at the top and a strange pool of flowing indigo tiles near the bottom. Many of the tall, cylindrical vials can be attacked and destroyed to produce certain effects depending on their color:
Members of the Fire and Ice Mage groups are found in higher concentrations here.
Dining Hall
Represented by a green banner with a bowl symbol.
A large hallway with a long, blue dining table dominating much of the central space, leading up to a circular room with three similar dining tables and the Untempered Magic found at the end.
Living Quarters
Represented by a blue banner with a crown symbol.
A circular loop of square rooms with hardwood floor and windows along the outer walls. The rooms are decorated with various pieces of furniture such as tables, armor stands, cabinets, and easels with paintings on them.
Shatters Nobles are found in higher concentrations here.
Lockup
Represented by a green banner with a padlock symbol.
A long rectangular hallway lined with six diamond-shaped prison cells, which are initially found locked. When the Untempered Magic is first freed from the room at the very end, all of the prison cells are opened, allowing the Hollow Prisoners and Madmen within to break loose and attack in droves. Prisoners and Madmen cannot be killed while locked inside their cells.
This is the only location where Hollow Prisoners and Hollow Madmen can be found.
Observatory
Represented by a blue banner with a crescent moon symbol.
A massive circular chamber bordered by flowing indigo tiles. In the center of the chamber is a puzzle consisting of 9 small towers arranged in a grid; the towers are either red or green, and inflict Pet Stasis on proximity. Shooting one of the towers enough will switch its color along with the color of all the adjacent towers.
Unlike the other rooms, the Untempered Magic in this room will be locked behind a barrier. Solving the puzzle by successfully making every single tower green will unlock the barrier and allow the flame to be escorted.
Treasure Keep
Represented by a red banner with a jewel symbol.
A set of 4 medium sized, sequential rooms arranged in a square formation, covered in gilded tiles and littered with decorative treasure chests, gold piles, and other riches. Standing on the piles of loose treasure will slowing players standing on it and inflicting Unstable until they reach stable ground again. The last room is larger than normal and contains the Source Generator.
Cellar
Represented by a red banner with a wine glass symbol.
A large wine cellar roughly shaped like an upside-down U, cluttered with countless crates, barrels, shelves of wine, and alcohol-laden tables.
Study
Represented by a red banner with a book symbol.
A series of rooms with various tables and windows, leading to a small maze of bookshelves. The Source Generator will either be within the maze or on the other side of it. Certain walls of the maze will break in order to clear a path for the Untempered Magic as the Magi-Conductors are linked.
Ice Portal |
Ice Sphere |
Ice Stalagmite |
Fire Portal |
Fire Bomb |
Untempered Magic |
Hollow Prisoner |
Hollow Madman |
A large carpeted room in the center of the Castle, standing atop a platform surrounded by four walkways to make up a larger platform. Four inactive Magi-Generators are found in the four quadrants of the central platform. Once you bring the Untempered Magic from three of the castle wings to the room, activating three of the Magi-Generators, the previously dormant second boss of The Shatters will awaken.
A large hallway in the castle with stone pillars lining the edges, surrounded by a moat of Corruption. Two inaccessible hallways are present on either side, where members of the Shatters Royal Guard spawn and enter the hall to fight players.
The top of the room is initially closed, and the entrance will close after the first objective has been damaged; players must destroy 5 Tablets of the Monarchy which will appear one by one in randomized locations around the hall (except the last two, which appear simultaneously) as the Royal Guards attack, with more and stronger enemies appearing as the Tablets are damaged. Once 5 Tablets have been destroyed, all Royal Guards will instantly despawn and the way forward will open.
King’s Knight |
King’s Crossbowman |
King’s Cavalry |
King’s Cavalry Rider |
King’s Thaumaturge |
King’s Gladiator |
A large square room primarily made of smooth brown tiles. The top and the bottom of the room are covered with red carpet lined with ornate tiles, and a T-shaped green carpet divides the room in half; Corruption will flood the outer edge of the room midway through the boss battle. Two thrones are found at the top of the room: a vacant blue one, and a red one upon which resides the final boss of The Shatters.
Red Crystal |
Blue Crystal |
Green Crystal |
Yellow Crystal |
Shade of the King |
Helpless Souls |
Avatar of the Accursed King |
The Shatters is part of the Epic Quest pool from The Tinkerer and has one associated quest.
Name | Description | Items Needed | Reward |
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The King | Defeat the Forgotten King in the Shatters. |
There are several unknown enemies found in the game files for the dungeon. Although they have sprites and coherent XML code, it is currently unknown where they are found or if they are even in the dungeon. They are documented below until their existences are definitively proved or disproved.
Many of the decorative objects within the dungeon, especially within the Castle, are references to various things both in and outside of the game.
The dungeon is a rich source of lore in the game.