Last updated: Exalt Version 3.2.0.0 (Oct 2022) |
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Dungeons consist of a network of rooms (in some cases a single room), containing various monsters based on the theme of the dungeon. The last room will contain one or more boss enemies, which may drop special items. Many dungeons also have one or more “treasure rooms” containing minibosses that drop unique loot. Dungeon loot varies widely in quality, but harder dungeons generally drop better loot.
To reach a dungeon without using a key, it is necessary to kill certain enemies, which have a certain chance of dropping an entrance to that dungeon. For certain enemies, this chance is guaranteed. Any player can enter the dungeon by clicking “Enter” or using the interact key when standing on an entrance portal.
Dungeons may also appear with Modifiers that alter certain gameplay aspects of the dungeon. More info on the modifiers and their chances of appearing can be found on the Dungeon Modifiers page.
All portals stay open for 30 seconds before vanishing, except for areas of Oryx’s Castle. The Locked Wine Cellar Portal which will remain for two minutes if not opened. An unlocked Wine Cellar portal and the portal to Oryx’s Sancturary remain open indefinitely.
Most dungeons have a player limit of 50 players. Attempting to enter a full dungeon will only result in a “Dungeon is full” message appearing in the chat. The exceptions to this limit are:
All dungeons have an associated difficulty rating, indicated by the number of gravestones on the loading screen for the dungeon. This rating ranges from 0 (harmless) to 10. Dungeon Modifiers can change the rating shown.
Some dungeons have a multi-stage layout with portals connecting different stages. Details of these are described on the individual dungeon pages.
Dealing soulbound damage to the boss results in a completion statistic being counted on that player’s character. The Dungeon Collection fame bonuses are awarded to characters that have completed certain dungeons.
Most dungeons in this section appear from enemies that either respawn or appear multiple times in a Realm, usually making them fairly accessible. Excluding Lucky Gods, none of the enemies in this section are guaranteed to drop their respective dungeon unless stated otherwise.
Name | Portal | Key | Dropped | |
---|---|---|---|---|
Pirate Cave | 1 | |||
Forest Maze | 1 | |||
Spider Den | 1 | |||
Forbidden Jungle | Guaranteed drop |
2 | ||
The Hive | Guaranteed drop from Warrior Bee |
2 | ||
Candyland Hunting Grounds | Guaranteed drop |
2.5 | ||
Ancient Ruins | 2.5 | |||
Magic Woods | Guaranteed drop from Lucky Ent God |
2.5 | ||
Snake Pit | Guaranteed drop from Lucky Medusa |
2.5 | ||
Sprite World | Guaranteed drop from Lucky Sprite God |
2.5 | ||
Cave of a Thousand Treasures | Guaranteed drop from Lucky Djinn |
2.5 | ||
Undead Lair | Guaranteed drop from Lucky Ghost God |
3.5 | ||
Manor of the Immortals | Guaranteed drop |
3.5 | ||
Puppet Master’s Theatre | Guaranteed drop from Lucky Leviathan |
3.5 | ||
Toxic Sewers | Guaranteed drop from Lucky Slime God |
3.5 | ||
Cursed Library | Guaranteed drop from Lucky Beholder |
3.5 | ||
Mad Lab | Guaranteed drop from Lucky Flying Brain |
3.5 | ||
Abyss of Demons | Guaranteed drop from Lucky White Demon |
3.5 | ||
Haunted Cemetery | Guaranteed drop |
4.5 | ||
The Machine | Guaranteed drop from The Glitch |
4.5 | ||
The Inner Workings | (Drops under certain circumstances; see page for solution) |
0 | ||
The Crawling Depths | Guaranteed drop |
4.5 | ||
Parasite Chambers | Guaranteed drop |
5.5 | ||
Woodland Labyrinth | Guaranteed drop |
5.5 | ||
Deadwater Docks | Guaranteed drop |
6 | ||
Sulfurous Wetlands | Guaranteed drop |
6 |
These dungeons drop from enemies which, for the most part, spawn less frequently and can only appear once per Realm. With a few exceptions, they are generally more difficult than Realm Dungeons and include some of the hardest dungeons in the game. All of the dungeons listed below drop at a guaranteed rate.
Note that the enemies listed under “dropped” do not include seasonal reskins, which can be found here.
Name | Portal | Key | Dropped | |
---|---|---|---|---|
Beachzone | 1 | |||
Davy Jones’ Locker | 4.5 | |||
Ice Cave | 5 | |||
Mountain Temple | 5.5 | |||
Lair of Draconis | 5.5 | |||
Ocean Trench | 5.5 | |||
Tomb of the Ancients | 5.5 | |||
The Third Dimension | 6 | |||
The Nest | 7 | |||
Fungal Cavern | 7 | |||
Crystal Cavern | 7.5 | |||
Kogbold Steamworks | 8 | |||
Moonlight Village | 8 | |||
Lost Halls | 8 | |||
Cultist Hideout | None | (Portal opens after being defeated) |
8 | |
The Void | None | Must use Vial of Pure Darkness to open |
8.5 | |
The Shatters | 8.5 |
Wormholes are portals to four alien worlds that serve as a “time trial” where players must defeat multiple waves of increasingly powerful enemies within a time limit to earn rewards. The time limit decreases with the more players present in the dungeon.
Once the Alien UFO is defeated, Commander Calbrik orders his soldiers to retreat and leave a malfunctioning wormhole generator behind. Several wormholes subsequently appear across the realm, and are visible on the minimap as colored dots. Each wormhole is guarded by a small party of enemies from the dungeon.
Two minutes after the realm closes, all players within the realm (not in dungeons) will be transported to Oryx’s Castle, which consists of multiple sequential areas of increasing difficulty.
Name | Portal | Dropped | |
---|---|---|---|
Oryx’s Castle | No portal | Automatically transported into it 2 minutes after realm closes | 5.5 |
Oryx’s Chamber | Guaranteed drop |
4.5 | |
Wine Cellar | Locked portal is a guaranteed drop Must be opened with a Wine Cellar Incantation |
6 | |
Court of Oryx | Guaranteed drop |
3.5 | |
Oryx’s Sanctuary | Oryx the Mad God 2 is guaranteed to drop three monuments that must be activated with the Oryx Runes for the Oryx’s Sanctuary portal to appear. |
9 |
Mini dungeons are accessible from Court of Oryx by defeating Janus the Doorwarden in Oryx Castle. Unlike most other dungeons, each of them consists solely of one or more boss encounters.
Name | Portal | Key | |
---|---|---|---|
Puppet Master’s Encore | 5.5 | ||
Lair of Shaitan | 6 | ||
Cnidarian Reef | 6 | ||
Secluded Thicket | 6 | ||
High Tech Terror | 6 |
These dungeons consist solely of a more difficult version of their non-heroic counterparts’ boss encounters, although they do provide better rewards as compensation. All heroic dungeons disable pets upon entering.
Both heroic dungeons used to have a chance of dropping from the bosses of the respective non-heroic dungeon (Septavius the Ghost God and Archdemon Malphas) but they currently do not drop, meaning they are only accessible from keys. However, the keys are not currently sold in the Nexus. These dungeons are typically only accessible during special events.
Name | Portal | Key | Dropped | |
---|---|---|---|---|
Heroic Undead Lair | None | 5 | ||
Heroic Abyss of Demons | None | 5 |
Special Event Dungeons are dungeons whose portals will drop from enemies and keys obtainable only during seasonal events. The exceptions are Belladonna’s Garden and the Ice Tomb, whose keys are always available for purchase in the Nexus.
Name | Portal | Key | Dropped | Available | |
---|---|---|---|---|---|
Rainbow Road | Guaranteed drop |
St. Patrick’s Day Events since 2017 | 1 | ||
Santa’s Workshop | None | Christmas (Oryxmas) Events since 2017 | 1 | ||
Ice Tomb | Guaranteed drop |
Christmas/Winter Events since 2016 | 4.5 | ||
Battle for the Nexus | None | Sep 2013; Occasional mystery boxes and often in Wine Cellar event chests | 5 | ||
Belladonna’s Garden | Guaranteed drop |
Player Appreciation Event Feb 2014; Valentine’s Day since 2017 | 5.5 | ||
Mad God Mayhem | Guaranteed drop |
Month of the Mad God Events since 2018 | - | ||
Hidden Interregnum | Key is required |
Month of the Mad God Events since 2022 | - |
These dungeons are neither dropped by enemies nor opened by keys.
Name | Portal | Found | |
---|---|---|---|
Tutorial | Spawn point for new players, and also can be accessed directly by /tutorial command | 0 | |
Oryx’s Kitchen | The third stage of the tutorial, can be accessed indirectly via /tutorial or /nexustutorial commands | 0 | |
Chess | Accessed by saying “Guill I would like to play chess please” in the Guild Hall (which was later changed to simply “chess” after the Exalt Version 1.4.0.0 ARG’s solution was made public). | 0 |
These Dungeons are only opened by admins.
Name | Portal | Found | |
---|---|---|---|
Admin Arena | An admin using an Admin Arena key | 0 |